My name is
Drew Bozarth

I am a Software Engineering graduate from Chapman University.
I am highly motivated and seeking to obtain a full time role specializing in Software Development.
This is a showcase of some of my favorite projects I have worked on.
Please feel free to email me or add me on LinkedIn to connect!

Welcome to my
project portfolio!

Below are some of my favorite projects I have worked on.
Some were collaborative projects developed within various courses at Chapman University,
while others are personal projects I have worked on in my free time.
Please check out some of my work and feel free to message me on LinkedIn or email me with any questions!

Dungeonborne

I was the lead developer and directed an interdisciplinary team of Chapman students to create Dungeonborne: a 2D rougue-like dungeon-crawler farming RPG hybrid PC/Mac game built in Unity for our Game Development Programming Capstone project at Chapman University.

Dungeonborne was entered into the 2024 GameSig Intercollegiate Computer Game Competition, was selected as a finalist, and earned the "Indie-Spirit Award".

Blockly-Spot

I collaborated with a team of 4 students to create “Blockly-Spot”, a high-level, block-based visual programming language developed using Google's Blockly JavaScript library to command Spot, a Boston Dynamics Robot Dog. We leveraged the Blockly visual programming language to generate Python code that interfaces with Boston Dynamics' Spot-SDK, establishing a link to Spot and enabling the execution of various movement commands. Together, we designed and implemented a web application to be utilized by Chapman students, allowing them to seamlessly interact with and control the Boston Dynamics Robot Dog "Spot" on campus.

Chat Noir iOS Game

During my internship at Galaxy SDK, I developed and published an iOS detective role-play game “Chat Noir”. I leveraged the Unity engine and the OpenAI API to enable real-time, engaging conversations with NPCs, resulting in successful deployment to the App Store.

Anagram iOS Game

During my internship at Galaxy SDK, I enhanced the player experience for hundreds of players by contributing to bug fixes, performing QA testing, and introducing new gameplay features to the existing mobile game “Anagram” - an online multiplayer competitive word creation game.

Drive Quest Mobile Application

This is a larger scale project that I was apart of that was developed over the course of 2 semesters by the students in the Software Engineering courses SE300/310/320 at Chapman University under Dr. Boyd and Professor Prate. The SRS document linked below has a detailed overview of the product with its parameters, requirements, and goals. Throughout these courses and time spent working on this project, I have learned about all aspects of the Software Development Cycle, and had the priveledge to see our team's work come to life on a real product that was published to the Apple App Store and is used as a tool in a professional work environment.

Star Wars Galaga

star wars

I worked on this as my final project in an Intro to Unity class with 3 other classmates. It is a fun game inspired by galaga but with Star Wars themes! I enjoy revisiting this game since it was the first comprehensive game I created in Unity and it is fun to see how far my games have come.

Tic-Tac-Toe

I made as an assignment in an intro to Unity class. It is a simple Tic-Tac-Toe game that can be played as Player vs Player, or Player vs varying difficulties of AI. It was a great introduction to using the Unity engine to create games, and also introduced me to creation of Artificial Intelligence for game opponents.