Galaxy SDK - San Francisco, CA
May 2023 – Aug 2023
Collaborated in a dynamic startup environment, participated in daily stand-up meetings, and applied SCRUM
development methodologies to drive iterative app development
Developed and published an iOS detective role-play game “Chat Noir” - programmed in Unity with C# and
leveraged the OpenAI API to enable real-time, engaging conversations with NPCs, resulting in successful
deployment to the App Store
Enhanced the player experience for 500+ players by contributing to bug fixes and introducing new gameplay
features to the existing iOS & Android game “Anagram” - an online multiplayer competitive word creation game
Guided 20 middle school students through a 10-week course on Mobile App Development and Game Development,
utilizing the DFS AppMaker Platform
Provided hands-on instruction and individualized mentorship to student teams, fostering a collaborative learning
environment and facilitating the development of Android mobile applications
Developed engaging lesson plans to teach students Mobile App Development and Game Design principles,
effectively conveying complex concepts in a clear and accessible manner
Undergraduate Research Assistant
Aug 2022 – May 2023
Partnered with a research professor in the planning and execution of HCI research in preparation for HCI conferences
Conducted real-time experiments with eye tracking equipment and software to capture participants’ fixations
Analyzed collected data with programs developed in Python to investigate trends for local and global visual processing of research participants
Relevant Projects
Digital Therapy Assistant (Java, AWS, Maven, OpenAI API)
Aug. 2023 – Present
Developed a Digital Therapy Assistant Web Application utilizing AWS microservices including EC2 and S3 for
scalability and data storage
Implemented a turn-based chat AI service using Java, incorporating therapeutic techniques such as Cognitive
Behavioral Therapy (CBT) and motivational interviewing
Ensured user privacy and confidentiality through authentication mechanisms and data security measures
Led development and directed an interdisciplinary team of Chapman students to create Dungeonborne: a 2D
rougue-like dungeon-crawler farming RPG hybrid PC/Mac game built in Unity
Implemented structured game development practices to ensure code re-usability and scalability, while facilitating
seamless integration of original pixel art, animations, and an original soundtrack
Collaborated with a team of 4 students to create “Blockly-Spot”, a high-level, block-based visual programming language developed using Google’s Blockly JavaScript library to command Spot, a Boston Dynamics Robot Dog
Leveraged the Blockly visual programming language to generate Python code that interfaces with Boston Dynamics' Spot-SDK, establishing a link to Spot and enabling the execution of various movement commands
Designed and implemented a web application to be utilized by Chapman students, allowing anyone to seamlessly interact with and control the Boston Dynamics Robot Dog "Spot" on campus
Collaborated with a team of 20 to develop a mobile application in JavaScript through React Native to allow driving instructors to give real-time feedback
Elicited requirements from a client company and adhered the Software Development Life Cycle across two semesters
Published an iOS application to the Apple Store for professional use of the tool in driving instruction schools
Academic Leadership
Orientation Leader
Aug. 2021 – May 2022
Partnered successfully with other college leaders to schedule and orchestrate events for incoming students
Academic Awards & Activities
Presidential Scholarship
Aug. 2020 – May 2024
Fowler Talent Scholarship
Aug. 2020 – May 2024
Chapman Game Development Club
Aug. 2020 – May 2024
Chapman Computer Science Club
Aug. 2021 – May 2024